NAME: Hugo d'Winterton RACE: Human CLASS: Warrior LEVEL: 1
ALIGNMENT: Neutral BASE ATTACK BONUS: +1 INIT: 2 EXP PTS:
STR: 17(+2) DEX: 10(0) CON: 12(0) INT: 8(-1) WIS: 9(0) CHA: 16(+2)
+2 to melee hit.
0 to ranged to hit, 0 to AC, 0 to Initiative
1d10 hp per level
1 language known
17 save vrs mind control
6 max no. of allies
AC: 14 (leathers) FORTUNE POINTS: 3 HIT PTS 10
SAVING THROWS
POISON: 14 BREATH WEAPON: 17 POLYMORPH: 15 SPELL: 17 MAGIC ITEM: 16
SKILLS: Athletics, Riding, Deceit
CLASS ABILITIES: KNACK- defensive fighter (+2 to AC). favoured weapon lance/
TRAIT: FAVOURED ENEMY, Goblin Kind +2 hp to damage, +2 to resist)
WEAPONS :
Dagger +2 to hit 1d4 damage
Sword +2 to hit 1d8 damage
Lance +3 to hit 1d8+2 damage
EQUIPMENT:
Weapons as above.
Peasants Clothing
Leather Armour
Horse, saddle and 4 days feed
Knife
Loadstone
MONEY: 0 silvers, 0 Coppers
HISTORY & NOTES:
Son of the village Watchman (Cedrik), Hugo grew up listening to tales of knightly deeds and great quests, whilst other children likes the stories, Hugo lived for them and vowed to one day become a great knight and adventure to far off lands.
Hugo was taught to use sword and shield by his farther and the old mercenary who lives in the village. He taught himself to ride a horse and use a lance.
Although untested, Hugo's charisma and ability to convince others has led him to sugest otherwise and that he is indeed a great fighter.
No comments:
Post a Comment