Hugo de Winterton, Would be Knight - a Beyond the Wall character

 NAME: Hugo d'Winterton       RACE: Human    CLASS: Warrior    LEVEL: 1

ALIGNMENT: Neutral    BASE ATTACK BONUS: +1    INIT: 2    EXP PTS:

STR: 17(+2)    DEX: 10(0)    CON: 12(0)    INT: 8(-1)    WIS: 9(0)    CHA: 16(+2)
+2 to melee hit.
0 to ranged to hit, 0 to AC, 0 to Initiative
1d10 hp per level
1 language known
17 save vrs mind control
6 max no. of allies

AC: 14 (leathers)    FORTUNE POINTS: 3    HIT PTS 10

SAVING THROWS
POISON: 
14    BREATH WEAPON: 17    POLYMORPH: 15    SPELL: 17    MAGIC ITEM: 16

SKILLS: Athletics, Riding, Deceit

CLASS ABILITIES: KNACK- defensive fighter (+2 to AC).  favoured weapon lance/

TRAIT:  FAVOURED ENEMY, Goblin Kind +2 hp to damage, +2 to resist)

WEAPONS :
Dagger +2 to hit    1d4 damage
Sword  +2 to hit    1d8 damage
Lance +3 to hit      1d8+2 damage

EQUIPMENT:
Weapons as above.
Peasants Clothing
Leather Armour
Horse, saddle and 4 days feed 
Knife
Loadstone

MONEY: 0 silvers, 0 Coppers

HISTORY & NOTES:

Son of the village Watchman (Cedrik), Hugo grew up listening to tales of knightly deeds and great quests, whilst other children likes the stories, Hugo lived for them and vowed to one day become a great knight and adventure to far off lands.

Hugo was taught to use sword and shield by his farther and the old mercenary who lives in the village.  He taught himself to ride a horse and use a lance.  

Although untested,  Hugo's charisma and ability to convince others has led him to sugest otherwise and that he is indeed a great fighter.

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