Monday, 28 February 2022
Weasel and Kid Sinister - a solo RPG, session 2
Tuesday, 22 February 2022
Weasel and Kid Sinister - a solo RPG, session 1
Setting the tone, outside Nemo's Nook Bar, in the City
Weasel looked from Kid Sinister to Rook then back again, he sighed and poured himself a glass of whatever alcohol was in the bottle the bartended had given him. Feck, was it his fault Shona had walked, she was their sister, okay, maybe only metaphorically speaking, but Shona, Kid and he were family, they stuck together, at least he thought they did till Shona split.
Weasel poured the blue green nectar down his neck, boy did it burn his throat, but as the viscous spirit meandered through his veins the pain of losing Shona began to subside. he looked back at Kid S, then at Rook again, he rubbed his face with his grubby hands, then scratched his scalp through his greasy brown hair, why in the name of the dead did Kid have to pick up Rook, another pretty young face he would use then throw away when he had lost interest in her. Maybe had Kid S not brought Rook on the scene Shone would still be here. Weasel sighed and scratched his neck, no Shona was already on her way out of the city, it was neither the fault of Kid Sinister nor his new plaything, Rook, but that didn't stop Weasel missing Shona nor did it stop Kid S from blaming Weasel for letting her go.
Weasel poured himself another green blue drink, what is this stuff! He vaguely heard Kid S say something, something like "maybe Shona was right, maybe its time to leave the city, maybe it is to dangerous for us to stay in the city, maybe we will swing by our necks, maybe...
Weasel thrust his chair back and stood up, he heard himself snap, "Feck Sinister, shut the feck up already, you wanna fecking blame someone for Shona fecking off, fine, just don't blame me. You wanna find her, fine, come on them, lets fecking do it, lets leave this hole and go after her", pointing at Rook. Weasel shouted " feck man. you can even bring that thing with you". Grabbing his bottle of poison, Weasel kicked his seat out of the way and headed for the bar exit.
Weasel steps out in to the street, glancing back to see if Kid Sinister had followed but all he sees are the neon lights above the entrance to Neros Nook bar which buzz like fly's above his head, maybe a walk in the night air would help clear his mind.
* Is there anyone else on the street - Yes
I get a random icon from Game-icons.net, it is a picture of a skirt, so I decide whoever is in the street must be female.
* is it Shona - No But
so its not Shona herself but it could be a friend of hers
* is it someone who knows Shona - Yes
Weasel recognises Lavanya Ashterka standing at the corner of the street, one of Shona's closest friends after Kid Sinister and himself, he strolls up to Lavanya and says something stupid about girls standing on street corners.
(I am using the d6 demiurge protocols for solo play)
I see the Environment (the street outside Nemos Nook) as Neutral, rolling d6 to see if there is any change to the environment
* Roll : 3 = no change
I roll d6 twice to see how Lavanya reacts to Weasel
* Roll : 6 = Violent and furiously
* Roll : 2 = Willing to assist
Lavanta grabs Weasel by the scruff of the neck and starts hitting him, calling him all the names under the sun and asking how he could let Shona leave the city on her own, if he is interested to know why and where Shona went, she will tell him.
Weasel asks why everyone is blaming him for Shona leaving the city, like he could have stopped her, all he wants to do is find her and bring her home.
* I check again to see if there is any change to the environment (the streets outside Neros Nook) and get
* Worsens and a distant and vague boon begins to materialise.
* Checking to see if Lavanta's reaction to Weasel has mellowed I get
* Violent and Furiously/eager to assist (again but eager this time)
The sound of vehicle sirens, can be heard in the distance but seem to be getting closer.
Lavanta grabs Weasel by the collar and pushes him up against a wall, she tells him that he is not a little street child just doing what he can to get by anymore and Kid Sinister isn't a kid no more, Shona told her that they had got on the wrong side of more than just the law and that it was getting too dangerous for her to stay in the city. Shona wanted Kid and Weasel to leave with her but Weasel had said no to her.
The sound of the sirens is getting ever closer and blue/red lights begin to appear dancing in the air not far away, Lavanta loosens her grip on Weasel and tells him that the city is changing, the law is cleaning the place up and the crime lords are looking for someone, anyone to blame, Shona knew this, knew it was getting too dangerous to hang around here, that's why she left the city, if Weasel wants to find her he should get Kid Sinister and head north out of the city, go to Coldhaven, Shone had friends there, thats where she would likely be heading but this place wasn't their home no more.
As the dancing lights get closer, Lavanta tells Weasel she has to head home, she tells him he was wrong, she did not blame him for Shona leaving the city, she blamed him for letting her go on her own.
Weasel didn't look to see where Lavanta went to, he runs back to Neros Nook, Kid Sinister and Rook are still there at the table, Weasel tells them that he knows where Shona is heading and if they want to find her they need to go north but the law is on its way to this district and they need to go NOW!
Tuesday, 15 February 2022
Other Suns RPG, solo campaign, the Scattership and crew.
I have been talking about playing a solo adventure or two of the 80's game Other Suns, progress has been hampered by work, as you may note by looking at the top right of the screen, I run a miniature painting service and a online store selling bits and bobs suitable for modelling as well as a few sets of plastic miniatures. By necessity I have had to put much more effort into my little business than I perhaps would normally need to do and as a result I have not had any time for gaming., this is one of the reasons I play solo games, it can be difficult for me to commit to playing with a group on a regular basis and to drop out for periods when I am busy with WDMscenics.co.uk would be unfair to the other players.
Finally I have managed to grab some time to sit down and do a little work on the game.
The solo campaign.
At the moment I am not sure how much a of a campaign this is going to be, it may just be one short scenario, it may be a series of short scenarios, one offs that I can dip in and out of between other games as time allows me or if I really enjoy the game again, a full blown campaign.
I have decided that the games will revolve around the crew of a Scattership, the ship has 8 crew members (characters) sort of split into 4 ship crew and 4 planetside crew, the idea isn't to have all 8 characters involved in each and every scenario but to have 4 or 5 involved in a game depending on the mission.
So I have my Scattership and I am putting together the crew, next up is to create a few stars and planets for the ship and characters to explore. Book 2 of Other Suns has some crazy clever and complex charts and tables for star and world creation as well as some details about the major 'human' worlds in the hegemony. In addition there is info on flora and fauna so plenty to work on. In addition, I downloaded the free copy of Stars without Number, its a really useful pdf, load of useful stuff to help with worldbuilding and for generating ideas for adventure's.
I am still looking for other material to help with world creation and adventures, I have a bit of the old classic traveller stuff and I am tempted to try and get a hold of some of the other 80's Sci-Fi RPG's to see if I can pinch background and rules from them but that will depend on how involved I get in the Other Suns universe.
The Scattership
The Scattership, according to Jane's All the Galaxy's Starships is one of the more common and versatile Starships used by the military and the star arm. The total mass of the Scattership is 8000 metric tons and its maximum acceleration with a full load is 1500 gs. It is capable of travelling in jump space at a pseudo-velocity of 60 light years per hour. Crew size ranges from 1 to 8 depending on the mission assigned, usual crew is 4.
Spare cargo capacity is 25.9 metric tons. The ship has 8 single cabins and two quad cabins, (one is the bridge, one is the common room), as well as a sick bay and 4 science labs. To defend itself the Scattership is armed with an array of weaponry including 24 Attack Missiles for use in normal space and w-8 warheads for use in jump space.
I love the image of the ship (above) and it seems a good all round military/exploration vessel and so long as you have a pilot it can travel.
The Crew
I have already generated 4 characters for the ship, I did that before I read the books again and I will need to amend some of the skills on a couple of them to fit in with the required crew members for a scattership but that is not a big problem.
So far I have the following
Badratilat the Korli Survial Expert
Scout the Executive Officer (Weapons Officer)
Scout was originally going to be the pilot but I now want him to be the weapons officer as, after reading the rules, the captain is usually the pilot and that seems to fit in with things better.
I still have to generate the final four characters, I have to have a Captain, who I think I will make an Altani, the Altani resemble a fox and are able to use psionics. Then there will be an Engineer, a medic and another scientist. Maybe I will vary the speciality of the scientist depending on the mission, this idea could also apply to Yewlira who could be dropped in favour of a third scientist if the mission doesn't warrant additional combat troops.
And that's where I am at at the moment, still a lot a of work to do before I get a game going, although I may jump in quick with random adventure generated by using the super Stars without Number rules, once that's done it could be
Adventure On!
Tuesday, 8 February 2022
Solo 'Through Sunken Lands RPG', a Tilly and Moonwane adventure, session 9
The Final Session
The ruins of the White Citadel.
Farhad spends the morning performing the Mage Armour Ritual and gets +4 AC (ritual lasts for up to one month). They decide to check out a large ruined tower set apart from the main citadel and to their right but as they step out into the open they are met by 8 lesser chaos children armed with clubs who rush out of the very tower they planned to investigate. Tilly draws her Runesword and Moon his battle axe, Farhad keeps behind the two for now.
AC13
2 have longswords 1d8 damage,
2 have shortbows 1d6 damage (if they attack or are attacked in melee, they will use a dagger 1d4 damage)
Sunday, 6 February 2022
Beyond the Wall and Other Adventures. The Manor of Barley.
I find the hardest part of map drawing is knowing where to start. Faced with a blank piece of paper my mind just goes, well, blank.
Beyond the Wall makes things a little easier for the cartographically challenged like me, at least it suggests putting the characters home village in the centre of the map, it's a starting point at least and the sheet of paper is no longer blank.
Barley, manor and surrounding countryside |
In a normal game of Beyond the Wall, one where there is a GM and several players, the task of mapping is shared but for my solo campaign its all down to me, I have to decide where to put the key features and places of possible interest in the area surrounding the village, this has both positive and negative aspects to it.
Saturday, 5 February 2022
Other Suns RPG, a new solo campaign, a fourth character, 'Scout' the Scatterships Pilot.
After completing the January character creation challenge you would think that I would have had enough of creating characters for a good while, after all, if you can't get a game going after creating 31 characters there must be something wrong.