Solo 'Through Sunken Lands RPG', a Tilly and Moonwane adventure, session 3


 

Before I get on with the adventure.

As with the session two (read that episode here), I have no idea where this is going to lead Tilly and Moonwane, but they still need to get some silvers together before morning so they can pay for a passage on a ship leaving for the Southern Continent.

We will be using the following toolkit for the game,

Through Sunken Lands and other adventures RPG
MUNE GM emulator
UNE for any NPS that may come up
Randomlists.com for a few verbs if I need a hint to work out what is going on.

At the end of the last session, Tilly and Moonwane (also known as Moon) had made their way through part of Jundarrs sewer system and are currently heading up some stairs which lead into an empty basement.  What happens next we shall now find out.

Leaving the sewers.

First thing I do is ask the oracle if everything is as is expected as the Tilly and Moonwane ascend the stairs and enter the basement, roll on d6 = 3, 'No but', in this case I ignore the but part.
I use randomlist.com to get two random verbs to try and work out what is different, I get "colour" and "invite".

Moonwane leads the way up the stairs battle axe in one hand, torch in the other, Tilly is just just behind she has loaded both her hand crossbows and is moving as silently as she can.  The basement is in darkness and seems empty.  As they move cautiously across the room it lights up in a cacophony of flickering colours caused by a fire that sparks in to flame.
A hooded figures steps out of the centre of the fire, he says to Moon & Tilly "Welcome friends, I am so glad you could make it, please, I invite you to follow me, it will be to your advantage to do as I ask"
Tilly looks directly at the hooded figure and notices that his face is of an ancient eldritch male, she turns to Moon "do we do as he asks?".  Moons reply comes back "I think not"

The Eldritch Noble
Hit Points 27
Armour Class 17
Attack +6, Damage 1d8 + 2 (valuable eldritch blade)
Cantrips - Hexing, Mage Light
Spells - Brave the Flames
Can summon 1d4 Chaos Hounds HP 9, Attack +2 to hit, 1d6 damage (bite) AC 14, he cannot summon them whilst being attacked.

Tilly fires her crossbows, she rolls 17, +1 to hit for one, causing 3pts of damage, she misses the Eldritch with the second.
Moon decided to rush the Eldritch, and attacks with battle axe, needing 18 to hit, rolls 13 +3 bonuses, a miss
The eldritch attacks Moon, needs 17 to hit Moon, rolls 10 +6 a miss.

Tilly draws her Rune sword and rushes to help Moon in hand to hand against the Eldritch, she rolls 18 +1 to hit, a good strike with her sword is needed, rolls 8 on d8 +2 bonus = 10hp, Eldritch down to 16hp
The Eldritch attacks Moon rolls 6+6, 12, again he misses, Moon only rolls 10 so he fails to inflict any damage on the Eldritch.

Tilly rolls 17 +1, so a hit , only inflicting 6hp this time. (Eldritch has 10 left)
This time the Eldritch rolls 11 +6, so 17, he inflicts 6+2, 8 hp against Moon.
Moon rolls 2, again he fails to hit the Eldritch.

Tilly rolls 20, she is rolling well to hit, and inflicts a further 4 + 2, 6 points of damage on the Eldrich.
The Eldritch rolls 10 +6 = 16, he lands a blow on Moon but this time Moons armour protects him.
Moon rolls 17 + 2 = 19 a hit, 5 points of damage, the Eldritch male falls, the flames go out and the room is sunk into darkness.

Tilly fumbles around in the dark, searching the ancient eldritch male, she picks up his sword 
I ask the oracle if she finds anything else of value on him, roll 3, no but.  
Tilly finds nothing else of value but she can see the sword she has picked up is of great value.

Moonwane spots some stairs leading to an exit in a corner of the basement, "Tilly, come, we need to get away from here"
The two head for the stairs and run up them, a door bars their exit,
I ask the oracle if the door is locked, roll 2, no.  
They burst through the door into a crumbling and rotting hallway, the entire house looks like it is about to collapse around them.  Without wasting time they exit the building and, keeping to the shadows, they make their way towards the docks of  Jundarr, Moon leads them to a galley ship which he knows is setting sail for the south continent in the morning, after getting aboard, they negotiate a passage  and a room, the captain happily accepting the Eldritch sword as full payment.

Moonwane sinks into his bunk, exhausted and in some pain, he falls into a deep sleep, Tilly is unable to rest, she keeps a close eye on the door to their small cabin in case someone tries to get in, hand on her runesword, she anxiously awaits dawn and their departure from Jundarr.

In Session 4

For now I am going to leave this adventure there, I need to put a little bit of work into the ships journey south and also a bit of thought as to why they need to go south to meet up with the old priest. indeed, how they are to find him in a vast continent.
I suspect Tilly's relief at leaving Jundarr many miles behind may well be short lived.

Till next time.

Solo 'Through Sunken Lands RPG', a Tilly and Moonwane adventure, session 3 Solo 'Through Sunken Lands RPG', a Tilly and Moonwane adventure, session 3 Reviewed by Wild Duck Models on October 31, 2021 Rating: 5

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