The Oracle.
For my solo games I love the simplicity of the MUNE GM emulator (link), I also love the d20 oracle given in Zathrum 2.2 GM emulator (link), so I decided for my Wasteland Hack adventure I would attempt to combine the two, this is the resulting oracle.
Rules from the MUNE GM emulator are used except I now have a two table oracle based on rolling d8, the intervention table is now also d8, these changes are given here.
Roll 1d8 and check the table 1
Table 1
1 - No (+1 intervention point)
2 - No (But)
3 - No (roll on Table 2)
4 - No (And)
5 - Yes (And)
6 - Yes (roll on Table 2)
7 - Yes (But)
8 - Yes (+1 intervention point)
Table 2
roll 1 d8
No | Yes |
1 - (on the contrary) | 1- (apparently) |
2 - (while) | 2 - (if) |
3 - (surprisingly) | 3 - (in order to) |
4 - (as long as) | 4 - (unless) |
5 - (unless) | 5 - (as long as) |
6 - (in order to) | 6 - (surprisingly) |
7 - (if) | 7 - (while) |
8 - (apparently) | 8 - (on the contrary) |
On a roll of 8 get +1 intervention point | |
Interventions
Whenever a 8 is rolled on either table gain one intervention point, when you get 4 intervention points roll on the following table and reset intervention points to 0
1 - new entity
2 - entity positive
3 - entity negative
4 - advance scene
5 - regress scene
6 - close scene
7 - wild negative
8 - wild positive
The revised oracle seems to work okay although I have only ran one scene using it and I am still a little unsure if I am overcomplicating things but I will no doubt get a better understanding of where I am going with this as I -
Adventure On!
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