To do in Session 0.
Character Creation - First thing I need to do is create some 'Survivors' who will band together and adventure in this post apocalyptic future. Initially I plan to roll up three characters and see how I get on, sometimes the solo rules I use ask for a new character to be added to the group in the form of an NPC but the way I play my solo game the distinction between PC's and NPC's in the adventuring party is very blurred, so we could easily end up with four PC's as the game progresses.
NPC Creation - Second thing to do is to sketch out 6 to 8 NPC's who may come into play during the adventure. I use UNE (Universal NPC Emulator) or the NPC table given in Zathrum 2.2 solo system. I don't go into too much detail about these NPC's at this stage, just a brief one or two lines, what they are and some character traits is sufficient at this point.
Set the Overall Theme - I find it useful for my characters to have a purpose for each adventure, this can be as vague as just a hex crawl, or something more specific such as get spare parts for their broken down vehicle. It could very well be that the game and characters go in a completely different direction as things progress but that's part of the fun.
Solo Toolbox.
For this session 0 we will be using the following Toolkit
The Wasteland Hack RPG for the rules and setting.
UNE for randomly generating NPC's.
Zathrum 2.2 for help with NPC's and help with setting the overall theme.
randomlists.com to generate three random adjectives to help describe the characters.
The Oracle, although it may not get used in this session, I think its worth saying that I use a mix of MUNE & Zathrum 2.2 for my games. The changes I made to the oracle can be found on a separate page (link here)
The Characters (Survivors).
Melina 'Beagle' Smith. Bunker Dweller
CLASS : Wasteland Wanderer (+1 spot danger)
Str : 8 Dex : 13 Con : 11 Int : 16 Wis : 14 Cha : 13
HP : 11 AP (armour): 1
Perks: Forager (+1 to finding food and water tests), Hacker (+1 when using computers)
Starting Gear: A Handgun, 2 clips of Ammo, 2 bottles of purified water,
first aid kit.
Character description : Calm Rightful Warm
Franco 'Scout' Redridge. Military Survivor
CLASS: Driver (+1 driving vehicles)
Str: 12 Dex:14 Con: 10 Int: 13 Wis: 9 Cha: 12
HP: 14 AP (armour) : 4
Perks: Offensive Driving (+1 when attacking with a vehicle), Sniper (+1 when using sniper rifle)
Starting Gear: An Automatic 'Sniper' Rifle, 2 Clips of Ammo, Basic Flak Armour, 2
bottles of purified water, Geiger counter
Character description : Gifted Frail Proud
Luther 'Dawg' Hooker. Military Survivor
CLASS : Grease Monkey (+1 repair or build vehicles)
Str: 15 Dex: 15 Con: 14 Int: 12 Wis: 15 Cha: 11
HP: 16 AP (armour): 4
Perks: Radiation Tolerance ( +1 radiation resistance), Quick Repair (reduce repair time)
Starting Gear: An Automatic Rifle, 2 Clips of Ammo, Basic Flak Armour, 2
bottles of purified water, Geiger counter
Weapons :
Automatic Rifle Damage d8, Range far away, Rate of Fire d6
Character description : Ill-fated Unnatural superfluous
NPC’s Random list of. 1, Warrior. Grim, Perceptive, self-made
2. Outcast, devious, Treacherous, undistinguished
3. Scholar, morose, indecisive, shrouded in mystery
4. Merchant, reckless, vain, anger
5. Sage, love, cheerful, impulsive
6. Thief, humble, sad, remorse
The overall theme.
Rescue mission -
Examine alliance
So we now have our first three character's and some possible NPC’s, we know the theme is some sort of rescue and involves some sort of alliance.
In session one l can bring the characters together and start the adventure. I will split the session up into a number of scenes to be played out and see where they take me.
Until then time to
Adventure on!
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