Prolegomenon
When the air turns to ice the return of the hollow ones illuminates the way and sow great misfortune.
My party of five in their quest to recover the bones of St. Agnus and return them to the Far Mountain Abbey, are two days into their journey and one day from Rossgull Harbour. Evening has fallen and they have come upon a busy wayside inn, but all may not be as it seems and before they can enter they are stopped by a Fae Warrior who warns them not to go inside. Strawberri, from the depths of her mind, recognises the Lady of the Fae and knows her true name to be Natritha.
Tools used in the session and other stuff.
For this game session we will be using the following Toolkit
Beyond the Wall and Other Adventures RPG
Further Afield supplement.
Bay of Spirits 12pk of adventure maps (link here)
Various other Bay of Spirits pdfs for background.
50 Winter Encounters by Beyond Horizon (link here)
My adapted Mune/Zathrum Oracle
randomlists.com to generate verbs if I need a prompt to work out what happens next.
Location - Road from Dry Gulch towards Rossgull Harbour , Lower bay region, Bay of Spirits
Date - 24rd/25th December 1512CY.
PCs (click on name to open page with full character stats)
Culdus the young acolyte, Hugo d'Winterton the would be knight, Karina Lankrit the local performer, Rhian the young woodswoman, Strawberri Cottoncloud the fae foundling.
NPC in this session. Natitha Lady of the Fae (Warrior)
The Hollow Ones. Undead resurrected by powerful otherworld magic. they look very much like they did in life but spells and magic which can detect the undead will reveal them as such.
Hollow ones have no soul but can remember their past lives, they can speak and will talk to someone they where close to, like knowing the true name of a creature, if you know the living name of a hollow one you can attempt to command it to do something against its will.
Hit Dice 3d8 (14hp)
AC 16
Attack +3 to hit, 1d6+2 claw attack or as per weapon carried (50% chance of using a weapon, 1-2 Longsword 1d8 +1 hits, 3-4 Battle Axe 1d8+1 hits, 5 Great Sword 1d10+1 hits, 6 Great Axe 1d10+1 hits)
Alignment. Chaotic
XP 100
Hollow ones do not age,
Unsettling Presence, A Hollow One can unsettle a creature it can see within 15 feet of it. The target has disadvantage on the next saving throw it makes within the 10 minute. Constructs, undead, and creatures that can't be frightened are immune to this feature. Can only be used once per day.
Dead & Mindless. Hollow Ones are immune to sleep or charm spells.
Session 5.
Scene 4, 24rd December, around sunset.
The door to the inn opens and a jolly looking buxom woman stands at the door, if the party look beyond the woman to the inside of the inn they will see many many revellers yet there is very little noise coming from the rooms inside.
The woman beckons them all to enter the inn to get out of the snow and the freezing night air, "come in, we have fine wines and ales, excellent foot, beds aplenty for the evening too, no need to spend the night in the cold, and you will have good company as well, we have a good crowd here tonight".
Natritha the Fae is quick to warn the party not to do as the woman suggests, "Do not enter, it is all illusion, do you hear the sounds of revellers, the voices of patrons, no, yet look, it is full, do not go inside".
The woman at the door hisses "do not listen to the Fae woman, she is the one who tries to trick you, she wants to take you to her lands on keep you as slaves, in my inn you will find safety, peace and happiness".
Strawberri realises that Natritha the Fae is telling the truth but as she tries to warn the others, the woman at the door grabs Rhian and drags her into the inn
I make a check against the other members of the party to see if they are able to react and help Rhian as she is dragged inside. Strawberri has a Dex of 19 but rolls a 20, a failure, Karina and Culdus both fail too, Hugo has a Dex of 10 but has Athletics skill so I give him +2, he needs a roll of 12 or less and gets a 4, he makes it inside, sword drawn.
I ask the oracle if Natritha or any of the two dogs are able to help, Natritha rolls a No as does one of the dogs, but the second dog gets a Yes(but).
As Rhian gets pulled backwards through the door, Hugo reacts quickly and gets into the inn, sword drawn, one of the hounds with Rhian and Hugo bounds, teeth bares, growling, through the door just before the door gets closed, but as it does so the interior of the inn changes to an old rundown cottage and the buxom woman reveals herself to be a Hag with wrinkled green skin and grey hair. Hugo and the hound rush towards the hag.
Image by pendleburyannette from Pixabay |
Hag
Rhian is able to strike with her magical sword but her sword swing is poor and she cause no damage to the Hag,
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