Low Fantasy Gaming Solo - Temptress of the Haunted Path (part 16)



 The party make camp, a simple stew is prepared and goes down well.  They manage to rest and spend a peaceful night under the stars.  Pedlar, Nydia, Wren and Decimus take it in turn to keep watch through the night allowing Canaid and Batana to both rest.

(I count this as a short rest, so Canaid and Wren both recover some lost hit point).

 

The morning greets them with warm sunshine.  Now they have to make the final decision.  To continue on to the Ruined City in the hope of fulfilling the prophecy or return to Woodbury and abandon the quest.

 

(I decided to let the oracle answer this question)

 

QUESTION - does Arna wish to continue to the Ruined City?

(I think this is probably yes she does, so roll 2 d8 and take the highest roll)

Roll d8 = 1 & 4, so No (And)

 

Overnight, Arna, the young Komtess of Writa seems to have had her will broken.  The loss of her parents, her aunt and others close to her seem to have taken its toll.  She announces that if, as Ulfina has said, Writa has fallen to the rebels then she no longer wishes to carry on and no longer wants to put the others in further mortal danger.

 

Arna looks at the four characters, Canaid, Nydia, Pedlar and Wren.  She tells them that they have each received their promised reward, Canaid a mighty sword, Nydia a magical orb, Pedlar a thief to assist him, and Wren a mighty wolf.  She commands them to return to their homes, they have done all that was asked of them.

 

Turning to Batana, the young Komtess tells her maid that she no longer knows who she is. The powerful sorcery Batana used to send the shades back into the lough of doom was no work of an ordinary person.

Batana tells the Komtess that she remembers nothing of what she did except a desire to keep the Komtess safe and unharmed.

 

Arna finally looks at Ulfina and simply asks what now?  Ulfina says they should go as far from Writa as they can, for as long as the Komtess is alive, the rebels will see her as a threat and her life will always be in danger.  She tells her of Hawkstone, and the Bay of Spirits.  There she should be far enough away from danger and no one will know who she is, there she should be safe.

 

After two days the party make it back to Crookedmouth.  A ship is found to take the Komtess and Ulfina to the Bay of Spirits.  Nydia and Wren decided to go with them.

Batana tells the Komtess that it is best she goes her own way, she will not travel to the Bay with them.  Canaid and Pedlar with Decimus decide to stay behind as well.

 

Canaid turns to Batana, "I sense you still want to find the ruined city and the scroll, I sense you have unfinished business there, you will need our help"

Batana replies, "something brought me here, I think I am the one the scroll waits for, why I do not know, so yes, I must go back there, and yes, your help is needed"

 

Just out of their sight Salazar the old prophet puffs on his pipe, he turns to the Lady of the Fay beside him, "Batana is starting to work things out, your kind may yet soon return to this land"

 

As the ship taking Arna, Ulfina, Nydia, Wren and a wolf sails out into the Sea of Spys those left behind at Crookedmouth turn and head towards the town centre.

Pedlar clouts Decimus on the back, "come on then lad, you know the taverns in this town, lets get going and"

 

Adventure On.
Low Fantasy Gaming Solo - Temptress of the Haunted Path (part 16) Low Fantasy Gaming Solo - Temptress of the Haunted Path (part 16) Reviewed by Wild Duck Models on September 26, 2022 Rating: 5

No comments:

Powered by Blogger.